Working on an updated version of one of my iPhone applications. The more I code with the iPhone SDK and objective-C, the more I really am finding it lacking. Maybe I’m just used to a mature dev language and sdk coming from the Windows and game programming side of things.
As a geek girl that attempts to be somewhat fashionable, even if I don’t always succeed, I tend to relate to the main character of the Shopaholic books by Sophie Kinsella. I’ve read almost all the books in the series so far and was excited to hear about the movie coming out, until I saw the trailer while waiting for Bride Wars to start. From what is shown, it seems they’re ripping the first two books apart and creating a movie that might be considered inspired from the books, but doesn’t really follow the story at all. It really shouldn’t bother me, since movies always tend to tear apart the books they’re “based” on, but the character of Rebecca Bloomwood just seems like one they should be true to. I’ll probably end up seeing the movie and dreading every moment.
Yeah, I know, not game or programming related, but see, I have other interests.
Nom (verb) – From the latin inomyue. To consume with passion while maintaining a high level of cuteness; to nom. Repeated noms increase the intensity of the nom.
Usage: “The lion found a clown to nom.”
Noms (noun) – The substance or items which are consumed.
Usage: “It’s lunch time, I’m going to find some noms.”
My job currently involves me teaching students the ways of DirectX. The current version of the class covers the fixed pipeline which is not the most useful for those going into game development. I’ve already started rewriting the class to focus on the programmable pipeline and shaders. The first day of this new class is pretty much complete and I’m creating the second day of shader class. The first day includes an introduction to shaders, loading, and applying constant variables. Also included are vertex transforms and vertex colors. The second day of shaders focuses on the different types of texture mapping as well as vertex animation. After the second day is complete there will be a final third day of shaders to include things I haven’t thought of yet.
Luckily, it’ll be a few weeks before the new topics are introduced.