Wendy dev/blog

Fairytale Fights…

Jun 11, 2009 Author: admin | Filed under: Game News

Fairy Tale Fights

Any game that has a psychotic Red Riding Hood and Snow White has to be awesome. Just from the little bit I’ve read about this so far it definitely seems like something I have to play. I have to hand it to Playlogic for using the Unreal Engine in such a manner.

Joystiq has a story and more images on their site.

Hurricane 2.0 Almost Complete…

Jun 9, 2009 Author: Wendy | Filed under: Coding

I’m continuing to update Hurricane for the iPhone to the latest 3.0 firmware. Grabbed the final firmware and SDK from Apple last night and re-built everything on my phone. Nice to see it finally running on the device. A few more days of dev and the new version should be ready to release to the world. I think everyone will be pleased with the update.

The iPhone SDK Strikes Again…

May 25, 2009 Author: Wendy | Filed under: Coding

There doesn’t seem to be a way anywhere within the sdk to rotate a UINavigationController and it’s children to a new orientation when the view is displayed. There are a ton of people asking about this all over the web and everyone gives them the same useless answer that doesn’t solve the problem. This creates a ton of posts I have to sort through and no results.

Yes, I know how to tell it to rotate or not rotate a certain view, no this isn’t the functionality I’m looking for.

I have multiple pages of data. Some I require must remain in portrait mode while others are able to be rotated. Going to one of these rotatable views and then returning to a portrait view will cause the portrait view to be in landscape mode. Rotating the device to fix this view doesn’t work as this one doesn’t allow rotating.  *sigh*

iPhone MapKit…

May 9, 2009 Author: Wendy | Filed under: Coding

I’ve been spending a few hours messing around with the MapKit part of the iPhone 3.0 SDK. I was able to easily get a scrollable google map up and running pretty quickly and then mess with rendering my own content on top of it. I need to be able to place multiple markers around the map, but I don’t want to use map annotations for all of them because the pins just look horrible. They’re fine for user locations, but pins everywhere just looks bad, plus they’re only available in red, green, and purple. So, I’m drawing my own markers on top of the map and that seems to be working well for the most part.
Going to keep messing with it for a bit and see if it’s definitely a piece of the sdk I want to continue to use.

About - Wendy Jones

    Wendy Jones I am co-founder of KittyCode, LLC, a software development studio in Orlando, Florida and a course Director at FullSail University teaching DirectX to the next generation of game developers.
    Geek girl, gamer, and Twitter lover. This blog is my outlet, so expect to see posts about my progress, products, and life.

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    DragonSlayerAcademy boardgame  DragonSlayerAcademy boardgame  fairytale-fights-10  Lime_Green_DS_Lite  

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Twitter Updates...

  • Laid down as soon as I got home to try and get rid of a headache. I can still kind of feel it there. Going back to sleep until morning. 11 hrs ago
  • Going to get Thai before class. 22 hrs ago
  • I got a lot of good coding accomplished this evening. Everything's coming together nicely. 1 day ago
  • Working on an iPad application. Not going as quick as I would like. 1 day ago
  • XNA 4.0 announced at #gdc Windows 7 support but no Zune HD. 1 day ago
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