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	<title>FasterKittyCodeCode</title>
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	<link>http://fasterkittycodecode.com</link>
	<description>Wendy dev/blog</description>
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		<title>Xbox360&#8230;</title>
		<link>http://fasterkittycodecode.com/game-news/xbox360/</link>
		<comments>http://fasterkittycodecode.com/game-news/xbox360/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 01:33:17 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=162</guid>
		<description><![CDATA[Microsoft announced a new version of the Xbox360 today at E3. It&#8217;s black, shiny and apparently much smaller than the standard Xbox. While I like the shape of the new design, the shiny black leaves me a bit hesitant. First, it&#8217;s shiny, which means finger prints. I bought a monitor a few months back that [...]]]></description>
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		<title>iPad Project&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/ipad-project/</link>
		<comments>http://fasterkittycodecode.com/coding/ipad-project/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 03:40:30 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[ipad apple]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=160</guid>
		<description><![CDATA[I&#8217;ve been working on an iPad application for the past few weeks and I think I see how it&#8217;s all really going to work out. Hopefully I should have all the code done in the next two weeks and get it shipped off to Apple. Then it&#8217;s back to programming for the Sony PSP. That&#8217;s [...]]]></description>
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		<title>Apple&#8217;s iPad Tablet&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/apples-ipad-tablet/</link>
		<comments>http://fasterkittycodecode.com/coding/apples-ipad-tablet/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:09:52 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[apple ipad tablet sdk]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=158</guid>
		<description><![CDATA[Still haven&#8217;t heard the official word on Apple&#8217;s tablet, but as long as it&#8217;s running a version of the iPhone OS, I&#8217;ll make sure that all of the apps we&#8217;ve released will support the new device as soon as the new SDK is released. Should make for an interesting day&#8230;
]]></description>
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		<title>Boardgame Design&#8230;</title>
		<link>http://fasterkittycodecode.com/game-news/boardgame-design/</link>
		<comments>http://fasterkittycodecode.com/game-news/boardgame-design/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 01:57:27 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[boardgame dragon slayer]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=150</guid>
		<description><![CDATA[
A few weeks ago, my son brought home an assignment from his fourth grade teacher to design and build a boardgame based on the story of a book. My son chose &#8220;Dragon Slayer&#8217;s Academy&#8221; for his topic. Luckily, he has a mom that has played D&#38;D before and had lots of ideas ready to help [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Coding&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/game-coding/</link>
		<comments>http://fasterkittycodecode.com/coding/game-coding/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=148</guid>
		<description><![CDATA[I&#8217;m going to actual start with the game code pretty soon. I&#8217;m still finalizing some of the system/framework code so I have a decent base to work on. If I did everything right, this code should work correctly across PSP/iPhone. There&#8217;s always something that gets missed but shouldn&#8217;t be too big of a deal.
So far, [...]]]></description>
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		<title>Game Ideas&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/game-ideas/</link>
		<comments>http://fasterkittycodecode.com/coding/game-ideas/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 17:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[game design iphone psp]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=146</guid>
		<description><![CDATA[So lately a flood of game ideas have been popping up in my head. I&#8217;ve been writing down quick details but over the next few days I need to write up proper design docs for each one. I&#8217;ve already started working on my next project, which will be released on iPhone and PSP as a [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Memory Managers&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/memory-managers/</link>
		<comments>http://fasterkittycodecode.com/coding/memory-managers/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 04:10:34 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=141</guid>
		<description><![CDATA[I&#8217;ve been spending the past week off and on working on a cross platform memory manager. I&#8217;ve learned a lot since I haven&#8217;t ever gotten this deep into memory before on any of the products I&#8217;ve worked on. This time, since it&#8217;s my own products, I&#8217;m writing all the framework, library, and graphical code from [...]]]></description>
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		<title>Code is Art?</title>
		<link>http://fasterkittycodecode.com/coding/code-is-art/</link>
		<comments>http://fasterkittycodecode.com/coding/code-is-art/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 23:09:57 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[game programming art code]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=137</guid>
		<description><![CDATA[I realized this morning that even though there is a big movement to try and get games classified as art, that it doesn&#8217;t seem to include the source code.
Most people will agree that creating textures, modeling 3D objects, composing soundtracks, writing storylines are all artforms that are part of making a game. One crucial piece [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Hurricane Update and MapKit&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/hurricane-update-and-mapkit/</link>
		<comments>http://fasterkittycodecode.com/coding/hurricane-update-and-mapkit/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 04:47:45 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[iphone hurricane mapkit]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=134</guid>
		<description><![CDATA[So apparently there&#8217;s an issue with mapkit and invalid regions being set that works fine on 3.0 but crashes on the next beta OS release. Just got done tracking that down and making a fix so that won&#8217;t ever actually happen again. A few days of testing that change and I&#8217;ll push Hurricane 3.1 out [...]]]></description>
		<wfw:commentRss>http://fasterkittycodecode.com/coding/hurricane-update-and-mapkit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Hurricane 3.0</title>
		<link>http://fasterkittycodecode.com/coding/hurricane-30/</link>
		<comments>http://fasterkittycodecode.com/coding/hurricane-30/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 16:10:28 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[iphone hurricane apple mapkit]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=130</guid>
		<description><![CDATA[My company KittyCode, has just released the 3.0 version of Hurricane. All new method for tracking storms using the Mapkit API as well as taking advantage of the GPS to inform the user their distance from storms. This new version pretty much includes everything that anyone will need for hurricane tracking. 
Click here for more [...]]]></description>
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		<slash:comments>2</slash:comments>
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