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	<title>Comments for FasterKittyCodeCode</title>
	<atom:link href="http://fasterkittycodecode.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://fasterkittycodecode.com</link>
	<description>Wendy dev/blog</description>
	<lastBuildDate>Mon, 07 Mar 2011 18:39:43 +0000</lastBuildDate>
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		<title>Comment on PVRCT texture tool&#8230; by Michael Mackend</title>
		<link>http://fasterkittycodecode.com/coding/pvrct-texture-tool/comment-page-1/#comment-1597</link>
		<dc:creator>Michael Mackend</dc:creator>
		<pubDate>Mon, 07 Mar 2011 18:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=23#comment-1597</guid>
		<description><![CDATA[Nice blog.

The GUI version of the PowerVR SDK can be run in mac through Wine.  Wine Bottler does a good job of abstracting the messiness.  But, as Anthony sais, Apples tool does now include the header.  Still, if you like messing around with the compression and seeing the results and don&#039;t want to bother with another pc or running windows, Wine handles it with class. :)

Michael]]></description>
		<content:encoded><![CDATA[<p>Nice blog.</p>
<p>The GUI version of the PowerVR SDK can be run in mac through Wine.  Wine Bottler does a good job of abstracting the messiness.  But, as Anthony sais, Apples tool does now include the header.  Still, if you like messing around with the compression and seeing the results and don&#8217;t want to bother with another pc or running windows, Wine handles it with class. <img src='http://fasterkittycodecode.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Michael</p>
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		<title>Comment on Role Playing Games on the iPhone by Eric</title>
		<link>http://fasterkittycodecode.com/game-news/role-playing-games-on-the-iphone/comment-page-1/#comment-577</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 09 Dec 2010 15:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=126#comment-577</guid>
		<description><![CDATA[Check out Vay.  It&#039;s very much like Dragon Warrior.  Game play is just like it.  I loved it!]]></description>
		<content:encoded><![CDATA[<p>Check out Vay.  It&#8217;s very much like Dragon Warrior.  Game play is just like it.  I loved it!</p>
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		<title>Comment on Boardgame Design&#8230; by Adam T</title>
		<link>http://fasterkittycodecode.com/game-news/boardgame-design/comment-page-1/#comment-568</link>
		<dc:creator>Adam T</dc:creator>
		<pubDate>Thu, 17 Jun 2010 04:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=150#comment-568</guid>
		<description><![CDATA[Yeah, he&#039;s getting an A on this assignment with you as a mom!]]></description>
		<content:encoded><![CDATA[<p>Yeah, he&#8217;s getting an A on this assignment with you as a mom!</p>
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		<title>Comment on Code is Art? by Sean Gherardi</title>
		<link>http://fasterkittycodecode.com/coding/code-is-art/comment-page-1/#comment-566</link>
		<dc:creator>Sean Gherardi</dc:creator>
		<pubDate>Tue, 15 Jun 2010 22:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=137#comment-566</guid>
		<description><![CDATA[If art is defined as &quot;anything that expands ones consciousness&quot;, then code is capable of being art.

For the world to appreciate this aspect of game production however, they would have to first know what coding is.  It is sad that the complexity of our work is not widely recognized by the world.  We are the architects of virtual realities, always working in the shadows.]]></description>
		<content:encoded><![CDATA[<p>If art is defined as &#8220;anything that expands ones consciousness&#8221;, then code is capable of being art.</p>
<p>For the world to appreciate this aspect of game production however, they would have to first know what coding is.  It is sad that the complexity of our work is not widely recognized by the world.  We are the architects of virtual realities, always working in the shadows.</p>
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		<title>Comment on Game Ideas&#8230; by dereksmart</title>
		<link>http://fasterkittycodecode.com/coding/game-ideas/comment-page-1/#comment-484</link>
		<dc:creator>dereksmart</dc:creator>
		<pubDate>Sun, 27 Dec 2009 16:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=146#comment-484</guid>
		<description><![CDATA[Space shooter huh? Well thats pretty interesting :)]]></description>
		<content:encoded><![CDATA[<p>Space shooter huh? Well thats pretty interesting <img src='http://fasterkittycodecode.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Code is Art? by Shannon Mellott</title>
		<link>http://fasterkittycodecode.com/coding/code-is-art/comment-page-1/#comment-469</link>
		<dc:creator>Shannon Mellott</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=137#comment-469</guid>
		<description><![CDATA[I&#039;d have to say art is either seen, heard, or felt.  Seeing as we don&#039;t see, hear, or feel the code, then it&#039;s not actually art.  The overall product brings aspects of art together.  I would say coding is more of managing art or engineering an artistic outcome.  But, alas I came to your site today for something else and I couldn&#039;t find a direct way to email you Wendy, sorry.  I am reading Beginning DirectX 10 Game Programming and had one small correction to let you know about in the text.  On Page 31 line 4 read if(!InitDirect3D(mainhWnd, width, height)).  But earlier in the text, page 14 last line, the main window handle is initialized as wndHandle.  I&#039;m sure someone might have brought this to your attention, but if not, then here it is.  I&#039;m letting you know, since you&#039;re the author.  By the way, I&#039;ve having tons of fun learning DirectX.  It&#039;s very different from using Allegro which was all console game programming.  I&#039;m learning windows programming simultaneously, so it&#039;s a doozy.

Shannon]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d have to say art is either seen, heard, or felt.  Seeing as we don&#8217;t see, hear, or feel the code, then it&#8217;s not actually art.  The overall product brings aspects of art together.  I would say coding is more of managing art or engineering an artistic outcome.  But, alas I came to your site today for something else and I couldn&#8217;t find a direct way to email you Wendy, sorry.  I am reading Beginning DirectX 10 Game Programming and had one small correction to let you know about in the text.  On Page 31 line 4 read if(!InitDirect3D(mainhWnd, width, height)).  But earlier in the text, page 14 last line, the main window handle is initialized as wndHandle.  I&#8217;m sure someone might have brought this to your attention, but if not, then here it is.  I&#8217;m letting you know, since you&#8217;re the author.  By the way, I&#8217;ve having tons of fun learning DirectX.  It&#8217;s very different from using Allegro which was all console game programming.  I&#8217;m learning windows programming simultaneously, so it&#8217;s a doozy.</p>
<p>Shannon</p>
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		<title>Comment on I Want a Lime Green DSi, Not a DS Lite&#8230; by Heather Winkler</title>
		<link>http://fasterkittycodecode.com/game-news/i-want-a-lime-green-dsi-not-a-ds-lite/comment-page-1/#comment-456</link>
		<dc:creator>Heather Winkler</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=103#comment-456</guid>
		<description><![CDATA[I also really wanted this lime green ds...but I had already bought the blue dsi.  Could not justify downgrading just based on color alone.  My daughter I think is going to take my blue dsi so now im wondering...wait until the lime green comes out...or just get the matte white one and get one of those great hard glitter cases on ebay to change colors whenever I feel like it.  I guess it depends on if Nintendo gets a lime green dsi out or not in time for Christmas...lets hope.  
So glad im not the only one.]]></description>
		<content:encoded><![CDATA[<p>I also really wanted this lime green ds&#8230;but I had already bought the blue dsi.  Could not justify downgrading just based on color alone.  My daughter I think is going to take my blue dsi so now im wondering&#8230;wait until the lime green comes out&#8230;or just get the matte white one and get one of those great hard glitter cases on ebay to change colors whenever I feel like it.  I guess it depends on if Nintendo gets a lime green dsi out or not in time for Christmas&#8230;lets hope.<br />
So glad im not the only one.</p>
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		<title>Comment on Role Playing Games on the iPhone by Visa</title>
		<link>http://fasterkittycodecode.com/game-news/role-playing-games-on-the-iphone/comment-page-1/#comment-453</link>
		<dc:creator>Visa</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=126#comment-453</guid>
		<description><![CDATA[Hey. You could check the game called Fantasy Warrior from my company. Though it&#039;s also closer to Zelda than a hardcore RPG like Final Fantasy.]]></description>
		<content:encoded><![CDATA[<p>Hey. You could check the game called Fantasy Warrior from my company. Though it&#8217;s also closer to Zelda than a hardcore RPG like Final Fantasy.</p>
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		<title>Comment on I Want a Lime Green DSi, Not a DS Lite&#8230; by DSi Games</title>
		<link>http://fasterkittycodecode.com/game-news/i-want-a-lime-green-dsi-not-a-ds-lite/comment-page-1/#comment-452</link>
		<dc:creator>DSi Games</dc:creator>
		<pubDate>Wed, 28 Oct 2009 23:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=103#comment-452</guid>
		<description><![CDATA[A lime green DSi would be great, as will the pink DSi when it finally comes out - I think Nintendo missed a trick by not getting the wacky colours out straight away, it really suits the DSi user I think.]]></description>
		<content:encoded><![CDATA[<p>A lime green DSi would be great, as will the pink DSi when it finally comes out &#8211; I think Nintendo missed a trick by not getting the wacky colours out straight away, it really suits the DSi user I think.</p>
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		<title>Comment on Code is Art? by will swaim</title>
		<link>http://fasterkittycodecode.com/coding/code-is-art/comment-page-1/#comment-434</link>
		<dc:creator>will swaim</dc:creator>
		<pubDate>Mon, 05 Oct 2009 11:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=137#comment-434</guid>
		<description><![CDATA[must somone admire the code for it to be an art?

 i would see the code as something to the like of gears to a clock.  even thou a skilled watch maker may admire his work of art as it&#039;s ticking gears are gradually counting time. to the rest of the world all they will see is the gleam of the watch lens, the shine of the metal casing, and the sound of ticking time. when the true art is the mechanics of whirling gears behind this fascinating device that truelly makes it what it is. 

without the art of mechanics a foundation can&#039;t be made to display the &quot;art&quot; from the creative minds that want to show their &quot;art&quot; to the rest of the world.

makes me think of how much i hate cakes with to much frosting and not enought cake...]]></description>
		<content:encoded><![CDATA[<p>must somone admire the code for it to be an art?</p>
<p> i would see the code as something to the like of gears to a clock.  even thou a skilled watch maker may admire his work of art as it&#8217;s ticking gears are gradually counting time. to the rest of the world all they will see is the gleam of the watch lens, the shine of the metal casing, and the sound of ticking time. when the true art is the mechanics of whirling gears behind this fascinating device that truelly makes it what it is. </p>
<p>without the art of mechanics a foundation can&#8217;t be made to display the &#8220;art&#8221; from the creative minds that want to show their &#8220;art&#8221; to the rest of the world.</p>
<p>makes me think of how much i hate cakes with to much frosting and not enought cake&#8230;</p>
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