<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: PVRCT texture tool&#8230;</title>
	<atom:link href="http://fasterkittycodecode.com/coding/pvrct-texture-tool/feed/" rel="self" type="application/rss+xml" />
	<link>http://fasterkittycodecode.com/coding/pvrct-texture-tool/</link>
	<description>Wendy dev/blog</description>
	<lastBuildDate>Sun, 27 Dec 2009 16:26:14 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Anthony Stevens</title>
		<link>http://fasterkittycodecode.com/coding/pvrct-texture-tool/comment-page-1/#comment-117</link>
		<dc:creator>Anthony Stevens</dc:creator>
		<pubDate>Sat, 31 Jan 2009 02:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=23#comment-117</guid>
		<description>Great blog and good info.

Looks like Apple updated their TextureTool recently and not included the PVR header info if you use the -f flag for &#039;PVR&#039; format.  

http://developer.apple.com/iphone/library/qa/qa2008/qa1611.html

Apple&#039;s doc says:
&quot;This PVR format is the same format that the PVRTexTool from the Imagination Technologies PowerVR SDK produces, and requires parsing to obtain the actual texture data. See the PVRTextureLoader sample for an example of working with texture data in this format.&quot;

Cheers,
Anthony</description>
		<content:encoded><![CDATA[<p>Great blog and good info.</p>
<p>Looks like Apple updated their TextureTool recently and not included the PVR header info if you use the -f flag for &#8216;PVR&#8217; format.  </p>
<p><a href="http://developer.apple.com/iphone/library/qa/qa2008/qa1611.html" rel="nofollow">http://developer.apple.com/iphone/library/qa/qa2008/qa1611.html</a></p>
<p>Apple&#8217;s doc says:<br />
&#8220;This PVR format is the same format that the PVRTexTool from the Imagination Technologies PowerVR SDK produces, and requires parsing to obtain the actual texture data. See the PVRTextureLoader sample for an example of working with texture data in this format.&#8221;</p>
<p>Cheers,<br />
Anthony</p>
]]></content:encoded>
	</item>
</channel>
</rss>
