Plenty of challenges with the new project for the iPhone. Attempting to use someone else’s third party library is getting to be too annoying. Instead of trying to munge it to be what I need, I’ll probably just drop back to writing my own layer. My experience with 3D is with DirectX, so my openGL ES skills are slightly lacking, but I’m willing to figure it out if I have to even if it delays my getting into game code. I’m best at writing system/framework stuff but was trying to not get too distracted with that part this time. Guess I can’t help it.