I’m going to actual start with the game code pretty soon. I’m still finalizing some of the system/framework code so I have a decent base to work on. If I did everything right, this code should work correctly across PSP/iPhone. There’s always something that gets missed but shouldn’t be too big of a deal.

So far, here’s a list of the things I’ve implemented:

  • Memory Manager/Allocator
  • Resource Cache
  • File I/O
  • Sprite Graphics Code
  • Texture loading
  • Timer Class
  • Profiling
  • Asserts/Debug out
  • Main Entry point, callbacks

Now that the holidays are over, I should be able to devote a lot more time to this project.