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	<title>FasterKittyCodeCode &#187; Coding</title>
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	<description>Wendy dev/blog</description>
	<lastBuildDate>Tue, 13 Mar 2012 19:47:57 +0000</lastBuildDate>
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		<title>GDC Wrap up</title>
		<link>http://fasterkittycodecode.com/coding/gdc-wrap-up/</link>
		<comments>http://fasterkittycodecode.com/coding/gdc-wrap-up/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 19:47:57 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[gdc trip]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=214</guid>
		<description><![CDATA[I just got back from GDC in San Francisco. While I didn&#8217;t end up getting to a ton of sessions, being able to reconnect with friends and contacts was exceptionally useful. I got the chance to pitch Traveler&#8217;s Quest to Sony for their mobile platform Vita. The response I got was positive, so I&#8217;m going [...]]]></description>
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		<title>Unity3D &#8211; Keypresses in a Custom Editor</title>
		<link>http://fasterkittycodecode.com/coding/unity3d-keypresses-in-a-custom-editor/</link>
		<comments>http://fasterkittycodecode.com/coding/unity3d-keypresses-in-a-custom-editor/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 18:58:09 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=209</guid>
		<description><![CDATA[A few weeks ago I switched my strategy game development from XNA to Unity. The main reason was cross-platform deployment. As I&#8217;m targeting XBLA as the end platform for my game I needed to make sure that the technology I went with was able to run there but in the event I couldn&#8217;t get it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Is the Freemium Model Worth it?</title>
		<link>http://fasterkittycodecode.com/game-news/is-the-freemium-model-worth-it/</link>
		<comments>http://fasterkittycodecode.com/game-news/is-the-freemium-model-worth-it/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 20:36:01 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[traveler's quest iphone game freemium]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=202</guid>
		<description><![CDATA[For the longest time I was a big supporter of the premium model. Release a product and charge people to buy it. Seems like a simple concept, but the Apple AppStore isn&#8217;t a simple environment. With such a huge install base it made sense that if you could get your game into the hands of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Extending the XNA Framework Content Manager</title>
		<link>http://fasterkittycodecode.com/coding/extending-the-xna-framework-content-manager/</link>
		<comments>http://fasterkittycodecode.com/coding/extending-the-xna-framework-content-manager/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 19:49:33 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[xna content manager]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=181</guid>
		<description><![CDATA[I&#8217;ve been spending the past few weeks putting together a game project using XNA and ran into a brick wall in the functionality of the built in content manager. When I load in my game resources, internally they all get dumped into a single list. This causes me to have to dump all my resources [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>iPad Project&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/ipad-project/</link>
		<comments>http://fasterkittycodecode.com/coding/ipad-project/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 03:40:30 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[ipad apple]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=160</guid>
		<description><![CDATA[I&#8217;ve been working on an iPad application for the past few weeks and I think I see how it&#8217;s all really going to work out. Hopefully I should have all the code done in the next two weeks and get it shipped off to Apple. Then it&#8217;s back to programming for the Sony PSP. That&#8217;s [...]]]></description>
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		<title>Apple&#8217;s iPad Tablet&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/apples-ipad-tablet/</link>
		<comments>http://fasterkittycodecode.com/coding/apples-ipad-tablet/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:09:52 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[apple ipad tablet sdk]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=158</guid>
		<description><![CDATA[Still haven&#8217;t heard the official word on Apple&#8217;s tablet, but as long as it&#8217;s running a version of the iPhone OS, I&#8217;ll make sure that all of the apps we&#8217;ve released will support the new device as soon as the new SDK is released. Should make for an interesting day&#8230;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Coding&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/game-coding/</link>
		<comments>http://fasterkittycodecode.com/coding/game-coding/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=148</guid>
		<description><![CDATA[I&#8217;m going to actual start with the game code pretty soon. I&#8217;m still finalizing some of the system/framework code so I have a decent base to work on. If I did everything right, this code should work correctly across PSP/iPhone. There&#8217;s always something that gets missed but shouldn&#8217;t be too big of a deal. So [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Ideas&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/game-ideas/</link>
		<comments>http://fasterkittycodecode.com/coding/game-ideas/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 17:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[game design iphone psp]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=146</guid>
		<description><![CDATA[So lately a flood of game ideas have been popping up in my head. I&#8217;ve been writing down quick details but over the next few days I need to write up proper design docs for each one. I&#8217;ve already started working on my next project, which will be released on iPhone and PSP as a [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Memory Managers&#8230;</title>
		<link>http://fasterkittycodecode.com/coding/memory-managers/</link>
		<comments>http://fasterkittycodecode.com/coding/memory-managers/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 04:10:34 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=141</guid>
		<description><![CDATA[I&#8217;ve been spending the past week off and on working on a cross platform memory manager. I&#8217;ve learned a lot since I haven&#8217;t ever gotten this deep into memory before on any of the products I&#8217;ve worked on. This time, since it&#8217;s my own products, I&#8217;m writing all the framework, library, and graphical code from [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code is Art?</title>
		<link>http://fasterkittycodecode.com/coding/code-is-art/</link>
		<comments>http://fasterkittycodecode.com/coding/code-is-art/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 23:09:57 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[game programming art code]]></category>

		<guid isPermaLink="false">http://fasterkittycodecode.com/?p=137</guid>
		<description><![CDATA[I realized this morning that even though there is a big movement to try and get games classified as art, that it doesn&#8217;t seem to include the source code. Most people will agree that creating textures, modeling 3D objects, composing soundtracks, writing storylines are all artforms that are part of making a game. One crucial [...]]]></description>
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		<slash:comments>4</slash:comments>
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