I’ve been working on an iPad application for the past few weeks and I think I see how it’s all really going to work out. Hopefully I should have all the code done in the next two weeks and get it shipped off to Apple. Then it’s back to programming for the Sony PSP. That’s the codebase I really want to get back to.
Still haven’t heard the official word on Apple’s tablet, but as long as it’s running a version of the iPhone OS, I’ll make sure that all of the apps we’ve released will support the new device as soon as the new SDK is released. Should make for an interesting day…
I’m going to actual start with the game code pretty soon. I’m still finalizing some of the system/framework code so I have a decent base to work on. If I did everything right, this code should work correctly across PSP/iPhone. There’s always something that gets missed but shouldn’t be too big of a deal.
So far, here’s a list of the things I’ve implemented:
Now that the holidays are over, I should be able to devote a lot more time to this project.
So lately a flood of game ideas have been popping up in my head. I’ve been writing down quick details but over the next few days I need to write up proper design docs for each one. I’ve already started working on my next project, which will be released on iPhone and PSP as a minis title. It’s something in the space shooter genre, but need to prototype first so I know if it will be any fun.