Wendy dev/blog

Apple’s iPad Tablet…

Jan 27, 2010 Author: Wendy | Filed under: Coding

Still haven’t heard the official word on Apple’s tablet, but as long as it’s running a version of the iPhone OS, I’ll make sure that all of the apps we’ve released will support the new device as soon as the new SDK is released. Should make for an interesting day…

Boardgame Design…

Jan 6, 2010 Author: Wendy | Filed under: Game News

A few weeks ago, my son brought home an assignment from his fourth grade teacher to design and build a boardgame based on the story of a book. My son chose “Dragon Slayer’s Academy” for his topic. Luckily, he has a mom that has played D&D before and had lots of ideas ready to help him out.

Together we came up with four areas on the board that followed the plot of the book. A home area, where all the player’s start, the castle area, the forest, and finally, the dragon cave. Each stage of the game has a few hard stopping points where the player must roll a 1D10 and beat the number on the game board. This counts as completing the task and allows the player to move on. Because of the randomness of this, players in the lead do not always remain there and keeps everyone on their toes as things change quite often.

The characters that the players use are D&D miniatures that we picked up from SciFi City in Orlando. The board is built using a cardboard base with gravel and grass material from Michael’s crafts and felt objects. Of course we had to go with a large plastic red dragon since a felt one just wasn’t terrifying.

Before building the final board, we did draw up a smaller paper version of the game and play tested it a few times to get the path down and the challenges.

As a game developer, the opportunity to help build a boardgame with my son presented me with a chance to get into more gameplay design issues than I normally get and I hope, opened my mind a bit. While we both know it’s not perfect, it is fun to play. We may refine it a bit after he gets his grade.

Click the link below to see an overhead shot of the board.

Read the rest of this entry »

Game Coding…

Jan 6, 2010 Author: admin | Filed under: Coding

I’m going to actual start with the game code pretty soon. I’m still finalizing some of the system/framework code so I have a decent base to work on. If I did everything right, this code should work correctly across PSP/iPhone. There’s always something that gets missed but shouldn’t be too big of a deal.

So far, here’s a list of the things I’ve implemented:

  • Memory Manager/Allocator
  • Resource Cache
  • File I/O
  • Sprite Graphics Code
  • Texture loading
  • Timer Class
  • Profiling
  • Asserts/Debug out
  • Main Entry point, callbacks

Now that the holidays are over, I should be able to devote a lot more time to this project.

Game Ideas…

Dec 10, 2009 Author: admin | Filed under: Coding

So lately a flood of game ideas have been popping up in my head. I’ve been writing down quick details but over the next few days I need to write up proper design docs for each one. I’ve already started working on my next project, which will be released on iPhone and PSP as a minis title. It’s something in the space shooter genre, but need to prototype first so I know if it will be any fun.

About - Wendy Jones

    Wendy Jones I am co-founder of KittyCode, LLC, a software development studio in Orlando, Florida and a course Director at FullSail University teaching DirectX to the next generation of game developers.
    Geek girl, gamer, and Twitter lover. This blog is my outlet, so expect to see posts about my progress, products, and life.

Flickr PhotoStream

    DragonSlayerAcademy boardgame  DragonSlayerAcademy boardgame  fairytale-fights-10  Lime_Green_DS_Lite  

Xbox Live

Twitter Updates...

  • I'm awake for a 630am flight. Zzzz.... 55 mins ago
  • A beautiful launch of the space shuttle. This was the first time we were ever able to hear the rumble from the launch at our house. Amazing. 1 day ago
  • Space Shuttle launch in 5 minutes... Going to run out back in the cold to watch 1 day ago
  • Going to bed so I can try to wake up for the shuttle launch in just under four hours. 1 day ago
  • Restaurants are empty because of the SuperBowl. Seating for eight in like five minutes. 1 day ago
  • More updates...

Pages


Blogroll


Game News


Interwebs


Categories


Archives